AI Insights · Timothy · July 2021
Top 5 Platformer Games on Unified Platform in Finland Q2 2021
Discover the performance of the top 5 platformer game apps in Finland during Q2 2021, including trends in downloads, revenue, and active users.
During the second quarter of 2021, the top platformer games in Finland showcased varying trends in downloads, revenue, and active users. Here’s a closer look at the performance of the leading titles based on data from Sensor Tower.
Count Masters: Crowd Runner 3D saw a strong start immediately after its release in May 2021. Weekly downloads peaked at 20.1K in early June before gradually declining to 7.9K by the end of the month. Active users followed a similar trend, starting at 567 in mid-May and peaking at 35.7K in the first week of June, before decreasing to 19.2K by the end of the quarter.
Slice It All! experienced a steady decline in both downloads and active users throughout Q2. Weekly downloads dropped from 9.2K in mid-April to just over 1K by the end of June. Active users mirrored this trend, decreasing from 20.6K in early May to 6.9K in late June. Revenue also saw a downward trajectory, starting at $34 in early May and falling to $3 by the end of June.
Crash Bandicoot: On the Run! from King showed a consistent decline in weekly downloads and revenue. Downloads decreased from 9.3K in early April to under 1K by the end of June. Revenue followed a similar pattern, starting at $1.1K in early April and dropping to $221 by the quarter’s end. Active users also saw a reduction from 49.2K in late March to 10.8K by the end of June.
Bag to Fit showed a significant increase in weekly downloads and active users towards the end of Q2. Downloads surged from 3K in early June to 14.9K by mid-June, before slightly declining to 11.5K by the end of the month. Active users saw a substantial rise from 4K in mid-May to 26.9K by late June. Revenue, although minimal, increased from zero to $21 by the end of June.
Body Race had a notable spike in downloads and active users immediately after its release in mid-May. Downloads peaked at 15.5K in late May before declining to 1K by the end of June. Active users followed a similar trend, starting at 5.9K in mid-May and peaking at 20.7K in late May, before reducing to 5.4K by the end of June.
For more detailed insights and data, visit Sensor Tower.